Thoughts on Patreon


Hey everyone! It's been awhile since I posted here, but I haven't forgotten about The Azimuth Gap. On the contrary, I've been considering the best next steps to get this project out to you all, from doing the art myself to looking for other artists who might be interested in collaborating to opening donations. It was suggested to me by a few people to try Patreon, so I wanted to reach out to you guys for your thoughts.

I have several concerns with using Patreon. The first is money. If my monthly pledges amount to, say, $50 a month, then it would be two months before I could commission a single background. Every cent would go into the project, but if I only earned $10 per month, it would be quite awhile before I could do anything on the project, and so it might seem like there aren't any results. Does that make sense? I might be overthinking it, but I wouldn't want anyone to feel their money was being wasted.

The second concern is rewards. I struggled to come up with rewards for the Kickstarter because I wanted to stay away from physical rewards and rewards that would increase the cost of the game. While certain Kickstarter rewards can be used on Patreon, all of those rewards were essentially one-time items. What kinds of rewards would interest you if you were considering pledging?

Finally, my last concern is the updates. The artwork is the only thing I can actively update the group on, and the rate of receiving these assets is dependent upon the monthly funds. Because the script is already finished, I can't update about that. Would chains of silence be all right with you or would you want a lot of activity to feel like your money isn't being wasted?

I would of course open up a Discord channel to my Patreon supporters where they could talk with me, ask questions, and I could update them more personally about the project, where it's at, exclusive tidbits, but would that be enough for you as potential pledges? Or would you want more of a return on your investment?

If there's enough support for the idea, I will happily open up a Patreon page, but I would love your feedback on this approach and your ideas on rewards you would like to see. Thanks so much for your time! :) Stay safe and healthy!

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Deleted 125 days ago

No, it's not done! It's just severely delayed. I never went through with a Patreon. I hate that I am sitting on this script and the only thing holding the release back is a lack of art. I have been looking for more affordable avenues, and I actually found one just a month ago, but with the recent sanctions, it's no longer possible to work with them.

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Physical rewards are kind worthless for me and they put an unnecessary strain on the devs, who don't develop game as their main employment. It's costly, time-consuming and puts a mental strain on the devs who need to get all the items shipped out. If it's a developer team, that does video game developing as their main job, then that might be a little bit different. I also don't expect a game made by a single dev, who is also in a bind of hiring artists, to be put out in half a year.

Personally I'm not a patreon kind of person, due to my financial situation. I don't like to have many monthly payments to pay. But that's just me and I know devs who have some small success with their Patreon. And I also know that there are consumers/player who like Patreon. Tho I'm not going to lie. Sex sells. The majority of these devs are very focused on romance and erotic/sensual content, then combine that with a genre people just really like (high fantasy/farming sim).

They often come with a long established fan-base and are supplying a big-ish enough crowd with content they wouldn't get otherwise. Unfortunately realistic sc-fi combined with slow psychological horror and realistic art style is something a very small minority of female VN/Otome players thirst for.

I'd say you'd be having much much more success with the female video game player crowd or women, who like to watch TV series like the Expanse or read Sci-fi books. *cough* MEEEEEEE. I love Sci-fi. I grew up with playing city-builder, 90s adventure, RPGs, hack and slash RPGs, shooters like Unreal, strategy games. I love some good sci-fi games. There is such a big crowd of female Mass Effect fans out there, I bet they would love this! Anyway back to the target groups:

VNs are very resource and player friendly due to how they are "played". We read them and we just need to click some buttons. It's idiot safe for people who don't play video games and their PCs/Macs/whatever can easily handle a Ren'py game that doesn't come with 3D animations. Ren'py games can run on a potato. So the target demographic is definitely not just some VN/Otome players, who scrunch up their nose at everything that doesn't either look like anime or tumblr special snowflake red nose reindeer art style. That is important to remeber when approaching the book reader/movie lover crowd.

All of that doesn't mean you won't be able to finance your project via Patreon. I guess it depends on the scope of the game and how fast you want to put it out. And more importantly who do you market it for? Shoot for the female video game players, Sci-fi movie and book lovers.

I'm not trying to fool you with how important the target demographic is. I play Seven Kingdoms: The Princess Problem. It's a visual novel/otome/rpg hybrid/stat management/historical political drama. The hardcore userbase is just like me who grew up with video games and played nearly every Bioware title. The game is still in development, but people love it either way.

Then I'm part of multiple otome/female oriented visual novel groups. Whenever I post a project that looks stereotypical otome like in it's structure and has anime art-style, it gets a ton of likes. When I post something more "complicated" or intricate in terms of plot that doesn't necessarily come with anime artstyle, it gets barely 2 likes.

I wanna cry.

Anyway, Sylvertany made some good points when it comes to rewards or updates that may suit your expertise:


"You can write about what lead to developing Azimuth Gap, the inspiration, the difficulties, the research. You may not be able to write about progress on the script, but you can perhaps take a look at different aspects of the sci-fi setting you built and expand on them.

Authors who run a tumblr blog usually get asks about different scenarios or simple questions about the characters, how would they act, what do they think. You could think about accepting asks like this somehow on Patreon and answering them parts publicly and in parts just for patrons."

Thank you so much for your thoughtful response! Honestly, I am also a female gamer, and that is exactly the crowd I am aiming for. If I knew how to market to fellow RPG-lovers like myself, I would! This is my first attempt at creating a game and I have learned a lot, but there's still so much I'm clueless on, especially when it comes to marketing...

I don't mind if this game takes awhile to be released, but I feel the same impatience for my audience as I do as a viewer. What I mean by that is...I never play games, watch TV shows, or read book series that aren't finished. Why? Because I hate cliffhangers, and I hate being really into a story and being betrayed by the writers/developers by the time they reach the end. Because of that, it is my hope to fell-swoop this kind of thing, which is why I wrote the entire script before I even told anybody I was making a game. In that way, I can promise that my story's conclusion will not be pigeon-holed because I wrote myself into a corner and couldn't get out of it due to already releasing the first part of it, and that the character arcs remain logical.

I guess one of my biggest issues is that I AM a new developer. I have no reputation, no audience. I wrote The Azimuth Gap because I love the setting, but sci-fi is very difficult to produce, and it's a lot harder to find the audience for it. Perhaps I need to write a VN that would require less custom assets, such as a high-fantasy story, that would be easier to produce to build a trust between myself and my readers before coming back to The Azimuth Gap.

I would still like to find a way to try to fund The Azimuth Gap. If I could get enough donations to expand the demo, I think that would do wonders to interest people! I'm just completely inept when it comes to marketing.

Twitter and Tumblr seem to be one of the main-hubs for VN news. If you could post your updates there then that could draw some attention. It will be small or  barely non-existent. If another dev or dev team, with some followers, share your post then that's a different story. Then there are blogs that specialize on this type of content like VNs/romance or sci-fi. Problem is, the only Tumblr blogs I know of, who act as a content-sharer, are deep in Covid-wasteland and are barely active because of that.

Sadly I'm not part of any Sci-fi or gaming group/forum. I think you'd have much more success with getting people to try out your demo on the right discord channels. Again, I'm only part of 3 channels and one of them is from another small dev, who's parody fan game got pulled down by itch.io. ...

As for writing something else to build up some foundation, that's a good idea. Problem is: Does it even interest you? Do you even like to write high fantasy or will it snuff out any interest in continue writing?

If you want to go the last route, remember that "magitech" is a thing. It's basically your bog-standard medieval or baroque setting with magic that is more handled like technology (powering street lights, ect.). The main protagonist can be a detective, a disgruntled soldier of war or some heiress of one of the biggest "powerstone-thingy" provider, who gets involuntarily involved in all kinds of political power-struggle... for example like succession game the princes and princesses play for the throne.

Lastly maybe sleuth around other indie VN devs that have much more experience when it comes to selling and marketing games. The Lemmasoft/ren'py discord server seems to be a good start for that. They even have an introduction section to introduce your idea game:

https://discord.com/invite/6ckxWYm

Thanks for the tips. I am in the Ren'py Discord already! I'm just really bad at marketing myself. I tend to feel like I am pestering people so I usually keep my questions to a minimum. Hopefully when I put out a game, I will feel more confident about joining the discussion.

Yes, I enjoy writing both sci-fi and fantasy! :) I think I just have more of a love affair with sci-fi because it's so much harder to find, especially hard science sci-fi. Most of the sci-fi out there is of the Star Wars/Star Trek variety, where the technology doesn't make sense and most of the aliens are just colorful humans. (Don't get me wrong... I enjoy that, too, but it leaves something to be desired.) On the flip side, fantasy is a dime a dozen, and often lacks logical world-building and inconsistent rules, but it allows room for lots of creativity.

I'm currently sketching out a new idea...

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Most of the sci-fi out there is of the Star Wars/Star Trek variety, where the technology doesn't make sense and most of the aliens are just colorful humans.

Yeah. I guess the tech feels just so antiquated after a time. And the colourful humans definitely are the bog standard of sci-fi. It's like the Asari from Mass Effect. They are basically like space elves. If you aren't into women then you absolutely don't get the supposed "allure" of them, because everyone is supposedly into them. Meanwhile I'm just like: "What... my female heterosexual brain does not compute."

Then there's space magic AKA biotic. It's blue. I love Mass effect, but you can smell the formula.

and often lacks logical world-building

Yeah, hence why I recommend treating it like technology. It's rules won't be as solid as hard science. But maybe you can put some numbers on it. I remember reading a novel where barrier magic was a subtype of magical study by itself. Mages basically had to do mathematical calculations to erect a barrier and do some geometry. It's cost energy to create one and it has to be sustained.

Oh and I found this on the wiki from r/indiedev:

https://old.reddit.com/r/indiedev/wiki/resources#wiki_marketing

Yes, those are great examples! I do enjoy this kind of sci-fi as much as the next person, but I want the other stuff, too. I agree, though, about treating your technology as technology. Unless you are dealing with a chaos realm or something equivalent, there's no reason that even your high fantasy realms shouldn't be ruled by, well, rules. Just because you don't know WHY gravity exists does not mean that it doesn't, etc.

That is a very neat concept, by the way, about using magical calculations to erect barriers. Very cool! I think I have an interesting magic system sketched out for this new concept and the start of what could be an interesting plot. But wouldn't you know it, I've come up with like...two more sci-fi stories in the process? @_@

I really appreciate you linking me that marketing page. That's really helpful! Thank you! :)

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In the end, you have to decide what type of content you are comfortable with to work on and share on Patreon.

Some artists who run a patreon page don't actually update all too often, yet people are still pledging. Often these are people who already have a fanbase cause they have released a story or game before and fans want to support them.

Some authors might write short prompts about their characters, scenarios that don't happen in the story itself. Others might write origin/backstory shorts or additional pieces about the lore of the setting you don't learn about in the story itself.

Then there are those who mostly update on the art progress, with some info about the characters as they go.

You can write about what lead to developing Azimuth Gap, the inspiration, the difficulties, the research. You may not be able to write about progress on the script, but you can perhaps take a look at different aspects of the sci-fi setting you built and expand on them.

Authors who run a tumblr blog usually get asks about different scenarios or simple questions about the characters, how would they act, what do they think. You could think about accepting asks like this somehow on Patreon and answering them parts publicly and in parts just for patrons.

As you are just starting out, it might be worth considering to not actually put up that many tiers. A basic tier and maybe one extra tier that gets some additional lore info depending on the content you decide to upload. I don't know how many people are aware of it, but patrons can manually increase their pledges as well if they wish to give you more for a time.

I think it's better to not force rewards out of yourself but find out what kind of content you like to do and *can* do on a regular basis. The origin/lore infos I mentioned before are often locked behind higher pledging tiers and not just available on the basic $1 tier.

Personally, I sub (for a time or for a longer time, it depends) on Patreons because I like the games/authors/devs and want to support them. But then I ofen forget about checking out the content they put out on Patreon. I'm probably in a sort of minority with this.

Thank you for all of these awesome ideas! You really gave me a lot to think about. I could definitely expand upon the world lore and there's lots of information to share with those who are interested. Writing short stories based on prompts or my own scenarios is definitely doable. And you're right, I think it definitely makes sense to not force rewards and keep the tiers simple.

I started to create a tumblr for The Azimuth Gap, but I never finished. I'm very bad at social media...

I am considering writing a high-fantasy VN that would require less custom assets that might allow me to build a reputation and gather an audience in hopes of developing interest in The Azimuth Gap.