What's Next for The Azimuth Gap


Hey everyone! With only 5 days left, it's very unlikely The Azimuth Gap Kickstarter will succeed. However, I very desperately want to get this story out to you all, and so I'm coming forward to ask how you all might like to see it handled. There are two ways I currently see to proceed, each with their own pros and cons.

The first is that I redo all of the artwork myself. I'm not a very good background artist nor a spectacular character artist, however, and so we will lose that polished quality. Doing all of the assets myself will also take a lot of time, so the releases will likely be very slow. However, the only limitations to the artwork will be my personal limitations, allowing for the possibility of more CGs, backgrounds, and possibly sprites. Plus, it's all free.

However, you've come to expect a certain art quality in the demo, and I'm worried lowering that quality would be disappointing. Plus, it would be a shame not to use the sprites I already have. So the second option would be to set up a way to donate to the project to at least finish commissioning the sprites, then work on backgrounds and CGs myself. The downside to this approach, however, revolves around not getting enough money to proceed with the artwork, and how lack of donations may stall the project.

I can post samples of my artwork soon, as well as dollar figures for the rest of the sprites, but in the meantime, I wanted to try to get a feel for what direction you all might want to go in. Thanks so much for your feedback!

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Deleted 3 years ago

Yes. I was going to make a post soon about what's been going on. Thank you for your interest! :)

(+1)

Hello! I was one of the backers on Kickstarter who was very sad to see this game not reach the funding goal. I agree with the other comment here that maybe a patreon might be viable option. 

(+2)

Rather than running a kickstarter, have you considered maybe setting up a patreon or a ko-fi?  You could still offer rewards to the people who support you through the development process - backer updates, periodic releases for the backers only, name in credits, etc . 

While it might not net you the same up-front amount as a kickstarter, it would give you some money to put toward things like your artwork, etc. and hopefully you wouldn't have to give up the game or compromise on the level of quality you want to put out. 

Yeah, this is a good idea.