Thank you so much! I am working on doing the art myself so that it can finally be released. It will be a downgrade from the lovely work of Audia and Ren, but I really want to be able to get this story out!
It's on hiatus currently. I couldn't get funding to finish the art, but I've since developed in my own style since then, I am hoping to come back to it myself soon. :) Thank you for your interest!
Thank you so much for your interest! I'm so glad you like what you see with the demo! I do not currently have an alternate method, though I may look into a donation system. I was going to create a post soon to talk about how I might proceed in the coming months and would love your feedback! :)
Playing the demo was a pleasure. I really
enjoyed the established relationships of the crew and their banter,
how the dialogue makes it clear the characters are comfortable with
each other, having the ho-hum of working in space get infused with a
spike of exhilaration of being in freaking space! when doing
more rare tasks, I like the female relationships are respectful and
friendly, the atmosphere is well drawn and written which pulls me
right in, and I like how grounded in the body the game is which very
much evokes the human on a more primal level but it also gets enough
into the mind to establish the basis from which to contrast human and
android as it has this interesting split narrative between body and
mind without actually splitting it. I'm looking forward to see how
the body and mind are further explored through Ambs in contrast to
Isaac. It's an excellent game thus far.
Usually I don't like
android characters and especially not romance with them; however, I'm
realizing it's more a problem with how they're written/portrayed and
their function in the plot which makes me dislike them. Not that I
have a tonne of breadth of experience with them, but the only other
android I've liked is Agashi's Silas from This,
My Soul. He was written on that fine line between android and
human in a way that felt realistic to me and did not veer off-path of
what an android is, which was interesting for how the game explores
Silas and it drew me in. The game got into some of the questions of
how and why humans comes to establish relationships with and act on
their feelings towards androids. Most don't manage that. Certainly,
it's in part a matter of what works for me rather than some grand
imperative of how androids 'should be done'. I'm uncertain if
etiquette suggests it's rude to comment in a way that seems to
advertise someone else's work. If it is, I apologize; I'll delete
this part of my comment if you would prefer :) I mention him only as
a means of better explaining what I'm getting at and because I think,
based on what's in the demo, The Azimuth Gap will go into that level
of depth with Isaac and in the relationship between himself and Ambs.
I am quite looking forward to it. Even if it doesn't though, I'm
still very much looking forward to this game.
About alternate
methods of donating... I'm not good with tech stuff, at all. The only
thing I know about it comes from reading through old posts on Azalyne
studios's blog on tumblr for the game Seven Kingdoms: the
Princess Problem. There she came up with an alternate to Kickstarter
allowing for donating through Paypal, but I wasn't even aware of
these types of indie games at that point so I don't know how it
worked. The posts about it were most likely around the time of her
Kickstarter so beginning in August 2015. I'll see if I can find the
specific posts about it and put the links here so you can read up on it
if you'd like. [edit 1: it seems more info is in July. I'm making a list of links to useful posts]
Once again, thanks
for the great demo and I wish you success. Cheers!
[edit 2: adding info on paying through Paypal for a Kickstarter
campaign] Azalyne Studios set this up on their own prerogative.
Here's a link to the tumblr post describing how it works on the
buyer's end 7
Aug 2015. Seems part of the process involves becoming a Paypal
approved merchant (5 Aug 2015). And they set it up after
the initial Kickstarter goal was reached to avoid having to give
refunds through Paypal if it came to that (20 July 2015). I'm not
sure if this will be useful to you but at least the info is here if
you need it. Kampai!
Aahh, thank you so much. Just like constructive criticism where someone tells you specifically what you need to work on, constructive praise is also so incredibly helpful. Reading such a detailed account of what you found to be working well really made my day! I hope that you will continue to enjoy the way the relationships develop, especially with Isaac.
And yes, I've played "This, My Soul", too! [And it's totally okay to link it! :)] I really enjoyed it, too. I'm in the same boat in feeling like android characters and especially romances with them tend to be unenjoyable. I often find they are written too human for me to reconcile in my mind. And so I agree with you that "This, My Soul" really was able to walk that line in such a wonderful way. I really hope that I have managed to do the same that it will be equally enjoyable to you. When writing the story, I always tried to keep in mind that he is an android and what that means for him in his motivations and each interaction.
Also, thanks so much for the link about Paypal! That's really helpful and I will look into it. As it stands, it doesn't look like The Azimuth Gap will reach it's funding goal, so I have to look at what's next. But I plan to keep trying to release this game, and will make a post soon about what avenues are available!
I would love to create one. There is a lot of artwork up to that point, which is why it's still so limited. As soon as I was able, I planned to extend the demo up to that point. Perhaps, if people don't mind placeholder artwork, I could release it sooner...?
Ohh. Yeah, that's not an easy decision. You want to grab people with a cliffhanger, but if it's placeholder art then some people could be turned off by that. Although I think only a small amount would turn their noses off, especially when you make it clear that you want to give the people a deeper look into the story, but it's placeholder art for now that will get replaced in the future.
Does itch.io allow different releases? Like an additional demo-beta release?
I'm not totally sure how it works exactly. This is my first time publishing a project. I could probably post a demo-beta separate to what's already there with placeholder art and just explain that in the description. I will look into it!
Fantastic! Beautiful and I love the character creation. I look forward to seeing and reading more of the story and what happens next. The story seems hopeful at the moment, like most space faring stories are, so I'm interested to see what psychological horrors the team have in store for them!
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This was very interesting!! AHHH i love Isaac arleady lol i can’t wait for the full game to come out , good job!!:D
Thank you so much! I am working on doing the art myself so that it can finally be released. It will be a downgrade from the lovely work of Audia and Ren, but I really want to be able to get this story out!
i am sure it will be as beautiful or even more! don’t worry and take your time!:)
is it complete? or is it discontinued?
It's on hiatus currently. I couldn't get funding to finish the art, but I've since developed in my own style since then, I am hoping to come back to it myself soon. :) Thank you for your interest!
I'd like to back this but am unable to do so on Kickstarter. Is there a different way to support you which would go towards the Kickstarter?
Apart from that, the demo looks great and I am quite intrigued to see where the story is headed. I wish you good luck!
Thank you so much for your interest! I'm so glad you like what you see with the demo! I do not currently have an alternate method, though I may look into a donation system. I was going to create a post soon to talk about how I might proceed in the coming months and would love your feedback! :)
You're so welcome :)
Playing the demo was a pleasure. I really enjoyed the established relationships of the crew and their banter, how the dialogue makes it clear the characters are comfortable with each other, having the ho-hum of working in space get infused with a spike of exhilaration of being in freaking space! when doing more rare tasks, I like the female relationships are respectful and friendly, the atmosphere is well drawn and written which pulls me right in, and I like how grounded in the body the game is which very much evokes the human on a more primal level but it also gets enough into the mind to establish the basis from which to contrast human and android as it has this interesting split narrative between body and mind without actually splitting it. I'm looking forward to see how the body and mind are further explored through Ambs in contrast to Isaac. It's an excellent game thus far.
Usually I don't like android characters and especially not romance with them; however, I'm realizing it's more a problem with how they're written/portrayed and their function in the plot which makes me dislike them. Not that I have a tonne of breadth of experience with them, but the only other android I've liked is Agashi's Silas from This, My Soul. He was written on that fine line between android and human in a way that felt realistic to me and did not veer off-path of what an android is, which was interesting for how the game explores Silas and it drew me in. The game got into some of the questions of how and why humans comes to establish relationships with and act on their feelings towards androids. Most don't manage that. Certainly, it's in part a matter of what works for me rather than some grand imperative of how androids 'should be done'. I'm uncertain if etiquette suggests it's rude to comment in a way that seems to advertise someone else's work. If it is, I apologize; I'll delete this part of my comment if you would prefer :) I mention him only as a means of better explaining what I'm getting at and because I think, based on what's in the demo, The Azimuth Gap will go into that level of depth with Isaac and in the relationship between himself and Ambs. I am quite looking forward to it. Even if it doesn't though, I'm still very much looking forward to this game.
About alternate methods of donating... I'm not good with tech stuff, at all. The only thing I know about it comes from reading through old posts on Azalyne studios's blog on tumblr for the game Seven Kingdoms: the Princess Problem. There she came up with an alternate to Kickstarter allowing for donating through Paypal, but I wasn't even aware of these types of indie games at that point so I don't know how it worked. The posts about it were most likely around the time of her Kickstarter so beginning in August 2015. I'll see if I can find the specific posts about it and put the links here so you can read up on it if you'd like. [edit 1: it seems more info is in July. I'm making a list of links to useful posts]
Once again, thanks for the great demo and I wish you success. Cheers!
[edit 2: adding info on paying through Paypal for a Kickstarter campaign] Azalyne Studios set this up on their own prerogative. Here's a link to the tumblr post describing how it works on the buyer's end 7 Aug 2015. Seems part of the process involves becoming a Paypal approved merchant (5 Aug 2015). And they set it up after the initial Kickstarter goal was reached to avoid having to give refunds through Paypal if it came to that (20 July 2015). I'm not sure if this will be useful to you but at least the info is here if you need it. Kampai!
Aahh, thank you so much. Just like constructive criticism where someone tells you specifically what you need to work on, constructive praise is also so incredibly helpful. Reading such a detailed account of what you found to be working well really made my day! I hope that you will continue to enjoy the way the relationships develop, especially with Isaac.
And yes, I've played "This, My Soul", too! [And it's totally okay to link it! :)] I really enjoyed it, too. I'm in the same boat in feeling like android characters and especially romances with them tend to be unenjoyable. I often find they are written too human for me to reconcile in my mind. And so I agree with you that "This, My Soul" really was able to walk that line in such a wonderful way. I really hope that I have managed to do the same that it will be equally enjoyable to you. When writing the story, I always tried to keep in mind that he is an android and what that means for him in his motivations and each interaction.
Also, thanks so much for the link about Paypal! That's really helpful and I will look into it. As it stands, it doesn't look like The Azimuth Gap will reach it's funding goal, so I have to look at what's next. But I plan to keep trying to release this game, and will make a post soon about what avenues are available!
Oh, the music is really cool! Can we expect an extended demo? Maybe to the lead-up of the alien vessel?
It may make people want to find out what's coming next.
I would love to create one. There is a lot of artwork up to that point, which is why it's still so limited. As soon as I was able, I planned to extend the demo up to that point. Perhaps, if people don't mind placeholder artwork, I could release it sooner...?
Ohh. Yeah, that's not an easy decision. You want to grab people with a cliffhanger, but if it's placeholder art then some people could be turned off by that. Although I think only a small amount would turn their noses off, especially when you make it clear that you want to give the people a deeper look into the story, but it's placeholder art for now that will get replaced in the future.
Does itch.io allow different releases? Like an additional demo-beta release?
I'm not totally sure how it works exactly. This is my first time publishing a project. I could probably post a demo-beta separate to what's already there with placeholder art and just explain that in the description. I will look into it!
Great! I look forward to it. And if it's not going to happen then that's fine. too.
This looks really promising! I'm excited to see more of this!
Fantastic! Beautiful and I love the character creation. I look forward to seeing and reading more of the story and what happens next. The story seems hopeful at the moment, like most space faring stories are, so I'm interested to see what psychological horrors the team have in store for them!